Death is not the end. It is the beginning.
From the fallen kingdom of Moranthia rise the Hollowed Host — scholars who conquered death itself. Led by necromancers and death knights, they raise armies from the battlefield's fallen. Skeletons march in endless ranks, vampires hunt the living, and bone dragons darken the skies. Every enemy slain becomes another soldier in their inexorable advance.
Campaign heroes level up across missions, unlocking powerful abilities at levels 3, 6, and 9. Each tier offers a choice between two specializations.

Once a noble paladin, now a death knight lord. His soul strike drains life from the living, and his dread aura saps the courage of all who face him.
Preferred Gear
Ability Progression

A spectral archer whose soul arrows never miss their mark. In life she was the greatest marksman of Moranthia; in death, she is far deadlier.
Preferred Gear
Ability Progression

The architect of Moranthia's ascension. Her mastery over death magic is unrivaled — she can raise entire battlefields and turn the enemy's fallen against them.
Preferred Gear
Ability Progression
Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.
Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.
20 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

Key structures for the Undead faction. Build your economy, train your army, and fortify your defenses.

Equip your heroes with gear forged at the Undead blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.
+3 armor, +20 spell power, 8% lifesteal.
+18 spell power, +1 mana regeneration per second, 5% lifesteal.
+5 attack damage, 5% lifesteal. Melee heroes only.
+12 spell power, +0.5 mana regeneration per second.
+2 armor, 5% lifesteal.
+6 spell power, +0.4 HP regeneration per second.
+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.
+5 armor, reflects 3 melee damage, +1 HP regeneration per second.
+6 armor, +2 HP regeneration per second, 5% lifesteal.
+6 attack damage, +10% critical strike chance. Melee heroes only.
+5 attack damage, +15% attack speed. Ranged heroes only.
+25 spell power, +1 mana regeneration per second. Caster heroes only.
+5 armor, +1 HP regeneration per second.
+4 attack damage, +2 armor.
+10% critical strike chance, 5% lifesteal.
+3 armor. Reflects 2 damage to melee attackers.
Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.
Nearby allies regenerate +0.75 HP per second.
+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.
+15 spell power, +0.5 mana regeneration per second.
+3 armor, +0.5 HP regeneration per second.
+15% attack speed. Ranged heroes only.
+1 armor. Nearby allies reflect 2 damage to melee attackers.
+2 armor, +0.3 movement speed.
+1 HP regeneration per second, +1 armor.
+0.75 mana regeneration per second.
+0.7 movement speed, +0.5 HP regeneration per second.
+2 armor. Reflects 1 damage to melee attackers.
+0.8 movement speed.
+0.35 movement speed, +1 armor.
Permanently adds 3 backpack slots, up to 30.
+3 attack damage. Melee heroes only.
+3 attack damage. Ranged heroes only.
+10 spell power. Caster heroes only.
+1 armor, +0.5 HP regeneration per second.
+2 attack damage.
+2 armor.
+0.55 movement speed.
+0.4 movement speed.
+0.25 mana regeneration per second.
+1 armor.
+0.5 HP regeneration per second.
+1 armor.