From the Depths, We Rise.
Beneath the mountains, the Sketh'kai breed in endless warrens. Part rat, part cunning intelligence, they swarm through tunnels and caverns with warpstone-fueled technology and plague-ridden priests. Their Clanrats fight in pairs, overwhelming foes with sheer numbers while Jezzail snipers and Spark Cannons tear through armor.
Campaign heroes level up across missions, unlocking powerful abilities at levels 3, 6, and 9. Each tier offers a choice between two specializations.

A hulking Stormvermin warlord with a warpstone-lensed eye. Riktooth leads the swarm with brute cunning, rallying clanrats into a frenzy of claws and blades.
Preferred Gear
Ability Progression

A hunched plague priest whose toxic concoctions can melt armor and flesh alike. Vexis brews plagues that spread terror across the battlefield.
Preferred Gear
Ability Progression

A black-furred sniper assassin who strikes from the shadows. Whisper's warpstone jezzail rifle has claimed more officers than any plague.
Preferred Gear
Ability Progression

Half rat ogre, half warpstone-powered machine. Grindspark is the ultimate fusion of ratmen cunning and brute mechanical force.
Preferred Gear
Ability Progression
Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.
Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.
20 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

Key structures for the Ratmen faction. Build your economy, train your army, and fortify your defenses.

Equip your heroes with gear forged at the Ratmen blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.
+3 attack damage, +15% attack speed. Nearby allies attack 12% faster.
+2 attack damage. Nearby allies gain +2 attack damage.
+3 attack damage, +15% attack speed. Melee heroes only.
+2 armor, +10% attack speed.
+2 armor, +0.3 movement speed.
+0.3 movement speed, +0.4 HP regeneration per second.
+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.
+5 armor, reflects 3 melee damage, +1 HP regeneration per second.
+6 armor, +2 HP regeneration per second, 5% lifesteal.
+6 attack damage, +10% critical strike chance. Melee heroes only.
+5 attack damage, +15% attack speed. Ranged heroes only.
+25 spell power, +1 mana regeneration per second. Caster heroes only.
+5 armor, +1 HP regeneration per second.
+4 attack damage, +2 armor.
+10% critical strike chance, 5% lifesteal.
+3 armor. Reflects 2 damage to melee attackers.
Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.
Nearby allies regenerate +0.75 HP per second.
+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.
+15 spell power, +0.5 mana regeneration per second.
+3 armor, +0.5 HP regeneration per second.
+15% attack speed. Ranged heroes only.
+1 armor. Nearby allies reflect 2 damage to melee attackers.
+2 armor, +0.3 movement speed.
+1 HP regeneration per second, +1 armor.
+0.75 mana regeneration per second.
+0.7 movement speed, +0.5 HP regeneration per second.
+2 armor. Reflects 1 damage to melee attackers.
+0.8 movement speed.
+0.35 movement speed, +1 armor.
Permanently adds 3 backpack slots, up to 30.
+3 attack damage. Melee heroes only.
+3 attack damage. Ranged heroes only.
+10 spell power. Caster heroes only.
+1 armor, +0.5 HP regeneration per second.
+2 attack damage.
+2 armor.
+0.55 movement speed.
+0.4 movement speed.
+0.25 mana regeneration per second.
+1 armor.
+0.5 HP regeneration per second.
+1 armor.